EGE is a simple open source game engine written in Rust that could be used for a wide variety of applications.
All actions done by EGE are from defined events that can be timed, conditional, or every time the main loop runs.
With very limited implementation you can define any data structure and easily store and obtain it's contents.
Entities can be linked together allowing developers to manage them easily.
EGE is not ready for release but will be in the next few weeks
Latest version v0.1.0 (2025/4/xx)